Your Studio Development Deal Was Written for Someone Without an Audience

 


Your Studio Development Deal Was Written for Someone Without an Audience

Disney spent two days in September hosting hundreds of creators at the El Capitan Theatre and on its Burbank lot for Created in LA. Asad Ayaz, Disney's chief marketing and brand officer, led a session called "Your Next Big Project with Disney," outlining opportunities in scripted series, features, and brand campaigns. In August, Disney ordered 20 episodes from Dhar Mann Studios.

The interest is real. Studios increasingly see creators as sources of original programming, not just promotional reach. But the commercial opportunity comes with a contractual problem.

A creator with an established audience is not arriving empty-handed. They already have a distribution business, a publishing schedule, commercial relationships, and potentially valuable intellectual property. Yet a broadly drafted studio agreement can treat all of that as incidental to the services or rights the studio is buying.

Look at what worked this year. Curry Barker made Obsession independently for a reported $750,000. After its Toronto premiere, Focus Features acquired worldwide distribution rights in a deal reportedly worth $14 million to $15 million. Kane Parsons built an audience for his interpretation of Backrooms on YouTube before developing a feature adaptation with A24 and Chernin Entertainment. The film opened to approximately $81.5 million domestically, the biggest opening in A24's history.

Different paths, same lesson. Barker brought a completed film to the market. Parsons brought an established audience and a demonstrated appetite for his storytelling. Neither needed a studio to establish that people wanted what they were making.

That changes the negotiation. Or at least it should.

The asset the studio is buying is your calendar

An overall deal can purchase your exclusive services. A first-look deal generally gives the studio priority access to defined projects before you take them elsewhere. The restrictions are different, but both can interfere with an existing creator business if the agreement is drafted too broadly.

In an exclusive overall deal, the operative language might require you to render services exclusively to the studio in theatrical motion pictures and television and prohibit services for third parties in that field without consent.

Apply that provision to someone who uploads weekly, produces a podcast, sells merchandise, tours, and completes several brand integrations each quarter. The problem is immediate.

If "television" or "audiovisual content" is defined to include programming distributed by any means now known or later devised, your YouTube channel may fall within the restricted field. So might a sponsored video, a livestream, or a new series produced for your own audience.

These provisions are often broad at the outset of negotiations. In my experience on the studio side, that breadth is frequently intentional, with the expectation that counsel will negotiate appropriate exclusions.

But an existing creator business should not depend on an informal understanding that the studio will leave it alone.

The fix is a schedule, not an argument. Identify the existing channels by handle, along with successor accounts and replacement platforms. Name the podcast, the newsletter, the merchandise business, live appearances, and brand integrations. Expressly reserve the right to operate, monetize, and expand those businesses.

Then define what availability the studio is actually buying. Specify the services, delivery obligations, competing commitments, and, where commercially feasible, a cap on the days the studio can require. Exclusivity should have a defined field and practical boundaries.

First look and last refusal are two separate rights

They are often negotiated together, but they do different things.

A first look requires you to submit covered material to the studio before offering it elsewhere. A right of last refusal, where separately granted, can give the studio another opportunity to match a bona fide third-party offer after it has declined the project.

The dangerous part is often the definition of covered material.

If the submission obligation reaches everything conceived, acquired, or developed during the term, an idea that begins as a video for your own channel could become something you were contractually required to submit. And if the agreement also preserves a matching right, passing on the project may not be the end of the studio's involvement.

That continuing right carries a cost. An outside buyer may be reluctant to spend time and money negotiating an offer that another studio can simply match.

Three fixes.

Define covered material narrowly, by project type and intended use. A written pitch prepared for premium scripted development should not automatically include every concept tested on your own platforms.

Exclude existing channel programming and its continuations, extensions, and adaptations unless specifically submitted by agreement.

Finally, put a firm deadline on the studio's response, with an automatic deemed pass if it misses the deadline. Ten business days is a reasonable creator-side opening ask where leverage supports it, even if the final negotiated period is longer. Any continuing matching right should also have a defined duration and process.

The studio can have a first look without keeping the project tied up indefinitely.

The grant, and the lane you still have to feed

This is where the negotiation moves from your availability to the underlying property.

Studios may seek rights in existing audiovisual works, scripts, characters, series elements, trademarks, and adaptations. A general format idea is not necessarily protected by copyright, but the original expression and identifiable assets surrounding a successful series can carry substantial value.

A creator may think they are licensing a feature adaptation of something they already make on YouTube. The studio's grant may reach much further, particularly if it includes exclusive derivative-work rights, restrictions on similar productions, and broad holdbacks.

The result can be a contract that restricts the creator's ability to continue developing the very property that attracted the studio.

Parsons has publicly said he intends to keep making Backrooms content on YouTube, even as the property expands into theatrical films. His private rights arrangements are not public, so we cannot know precisely how those activities are allocated contractually. But the issue is exactly the one creator counsel should be addressing.

The grant should separate the studio's rights in the new project from the creator's continuing rights in existing programming. Reserve the ability to produce and monetize the original channel series, subject only to specifically negotiated restrictions. Define the field of use, permitted derivative works, and any exclusivity or holdback period.

License rather than assign where you can. Make any holdback expire on a date or objective milestone. Do not assume that because the studio is buying a feature, it has no interest in controlling the series, characters, or brand from which that feature originated.

What is usually missing

The protections outside the headline fee can be as important as the rights expressly granted.

  • Turnaround and reversion. If the studio does not move forward, establish when rights can be recovered, what costs are reimbursable, and whether interest or overhead applies. Limit the recovery price and create a realistic window to move the project elsewhere. Applicable guild provisions may also affect reacquisition rights.
  • Audit and contingent compensation. Define revenue, deductions, participations, and cross-collateralization rather than relying on a promise to account in good faith. Require regular statements and meaningful audit rights.
  • Credit and publicity. Specify contractual credits and negotiate approval or consultation rights over the use of your name, likeness, channel identity, and brand in marketing, recognizing that applicable guild rules may govern certain credits.
  • Continuity if the executive leaves. The executive who champions a project may not be there to see it produced. Consider a defined reassessment, replacement executive, or release mechanism if development stalls after a key departure.
  • Indemnification. Allocate liability based on which party supplies, owns, and controls the relevant materials. A studio should be responsible for its own additions and uses, with appropriate treatment of intellectual property claims and liability caps.
  • Audience data. Address who can access subscriber and audience information, what it can be used for, whether it can be retained, and when it must be deleted. Where personal information is processed on another party's behalf, include the data protection terms required for that relationship.

None of these provisions works in isolation. A narrow rights grant can still be undermined by expansive exclusivity, approval, or noncompetition language elsewhere in the agreement.

The two-schedule rule

Every creator studio development agreement should have two schedules.

One identifies what the studio is getting: covered projects, services, submission obligations, licensed rights, exclusivity, and the applicable term.

The other identifies what stays yours: existing businesses, channels, series, formats, brands, audience relationships, commercial commitments, and the right to continue building them.

The second schedule matters because these are not merely side projects. For an established creator, they may be the primary business.

Without a clear reservation, the creator may spend years arguing over whether a new upload, sponsorship, adaptation, or distribution opportunity falls within the studio's rights. That is a fight that should happen at the drafting table, not after the studio has passed on the project.

Disney has been here before. It reportedly paid $675 million to acquire Maker Studios in 2014, then dramatically reduced its creator network and folded the remaining operation into Disney's digital business.

What has changed is the scale of creator-driven distribution. In July 2026, YouTube accounted for 14.2 percent of all measured television viewing in the United States, compared with Disney's 8.9 percent. That does not mean an individual creator has YouTube's negotiating power. It means the distribution ecosystem that creators have built their businesses around is no longer peripheral to traditional entertainment.

A creator's audience is not just publicity for a studio project. It is often the reason the studio wants the deal in the first place.

The leverage exists before the first draft. Keeping it means putting it in the agreement.